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 Post subject: Re: Art Updates
PostPosted: May 17th, 2013, 8:32 pm 
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I think that looks great - much easier to view. Good work. :D

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 Post subject: Re: Art Updates
PostPosted: May 21st, 2013, 1:22 am 
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yeah love the group shot.

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 Post subject: Re: Art Updates
PostPosted: May 23rd, 2013, 3:14 pm 
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Last of the three NGB recolors:

http://ectozone.deviantart.com/art/New- ... -373368805

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 Post subject: Re: Art Updates
PostPosted: May 13th, 2014, 11:26 am 
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Spoilers for the newly released Ghostbusters: Enlightenment, Part One

On the Spoilers page, appropriately enough, Dulk and Mariko Fuyuno

And on the Villains page, Lord Stalker.

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 Post subject: Re: Art Updates
PostPosted: July 15th, 2014, 1:31 pm 
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So, and I swear the idea came to me before I saw Ghostbusters V2#16, in "Enlightenment, Part Three" I did this:

http://ectozone.deviantart.com/art/Frig ... -468261031

A smaller version is on Ray's gallery page here:
http://www.ectozone.com/images/ray.php

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 Post subject: Re: Art Updates
PostPosted: November 7th, 2014, 8:18 pm 
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And a tie-in to "One Froggy Halloween" (a bigger version of a picture from the 2012 news pages):

http://ectozone.deviantart.com/art/Roge ... -492784207

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 Post subject: Re: Art Updates
PostPosted: November 11th, 2014, 12:13 pm 
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Awesome job on him. Keep up the excellent work. :D

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 Post subject: Re: Art Updates
PostPosted: November 12th, 2014, 2:17 am 
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look good ^_^

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 Post subject: Re: Art Updates
PostPosted: July 19th, 2015, 7:30 pm 
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Grife help me, this thing really is growing on me...

http://ectozone.deviantart.com/art/An-e ... -547531460

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 Post subject: Re: Art Updates
PostPosted: August 21st, 2015, 1:00 pm 
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I'm ok with it.
The only thing that bugs me is the round part on the back with just the mesh covering it. something about that make me fell like thats too exposed.

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 Post subject: Re: Art Updates
PostPosted: August 21st, 2015, 4:33 pm 
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jason knetge wrote:
I'm ok with it.
The only thing that bugs me is the round part on the back with just the mesh covering it. something about that make me fell like thats too exposed.


Yeah, I can see that. The classic pack has the bundle of exposed ribbon cabling; really the animated packs are the "safest" looking. I guess it wouldn't be hard to revise that a little bit, if we really wanted to.

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 Post subject: Re: Art Updates
PostPosted: August 22nd, 2015, 12:56 am 
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Well I keep thinking dirt can get in there and isn’t that were most of the radiation comes from ?




Fritz wrote:
jason knetge wrote:
I'm ok with it.
The only thing that bugs me is the round part on the back with just the mesh covering it. something about that make me fell like thats too exposed.


Yeah, I can see that. The classic pack has the bundle of exposed ribbon cabling; really the animated packs are the "safest" looking. I guess it wouldn't be hard to revise that a little bit, if we really wanted to.


the funny thing is. I always thought the packs looked like in the end they should have some casing to protect the ribbon cabling. something that pops on and off for repairs. The packs in the first fill were just the pro to times. something that they posed together in a rush and on a budget.

If they ever when into mass production and franchised. I would have guess that would have had covers.

you also make a point. I guess they sort of did that with the RGB and EGB packs.

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 Post subject: Re: Art Updates
PostPosted: August 23rd, 2015, 10:08 am 
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jason knetge wrote:
the funny thing is. I always thought the packs looked like in the end they should have some casing to protect the ribbon cabling. something that pops on and off for repairs. The packs in the first fill were just the pro to times. something that they posed together in a rush and on a budget.

If they ever when into mass production and franchised. I would have guess that would have had covers.

you also make a point. I guess they sort of did that with the RGB and EGB packs.


Dan Schoening attempted to streamline the look in early issues of the comic series, but there were lots of complaints so he went back to a more movie-accurate look and they passed off the streamlined packs as "experimental cooling covers". There was also a strong drive for movie-accurate props in GBI when I started there, so even though I proposed the Mark 4 pack I pretty much said "it looks exactly like the movie packs". (I did keep the RGB "retrofit" of the trap attachment, though.) I guess deep down I "really" think of them as having movie nutrona wands on more RGB-looking packs.

Probably the best "fix" for the PP-16 would be a more substantive cover for the cyclotron. Something to consider if we do adopt it as the basis of the GBOT fanon Mark 5.

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 Post subject: Re: Art Updates
PostPosted: April 29th, 2016, 4:31 pm 
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I've done some drawings of the new equipment from the upcoming Ghostbusters 2016 reboot, so it's past time I did some characters.

First up is Dr. Abigail L. ("Abby") Yates, played by Melissa McCarthy (who is in just about every movie Paul Feig directs, it seems lol)

I'm the first to admit that when it comes to trying to draw real people, I'm a caricaturist at best, but I hope maybe it's as close as the character designs 88MPH (spits at Sebastien Clavet) and IDW have been using the last dozen years--close enough to be recognizable if not exact (and run afoul of Bill Murray's lawyer lol)

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 Post subject: Re: Art Updates
PostPosted: April 29th, 2016, 8:35 pm 
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Looks good, Fritz. Really.
It's kind of growing on me too. :oops:

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